How is the sausage made?
A long time ago some of the best video games were built in people’s garages. Intrepid souls would pour their hearts into their creations; would self-distribute the fruits of their efforts. Ambitious creations would ship with handwritten labels on sets of 3.5″ floppy disks. The more disk shuffling, the more epic the game. As the industry grew and as the machines that ran these games became more affordable and more mainstream, game development made a steady progression from indie developers getting by on their cleverness and passion to the large, commercial development houses that dominate the industry today.
The Apple of our Eye
Just as the greatest games from the days of yore were born in garages, so too was a juggernaut of modern computer and gadget making — Apple Computers. The advent of iOS as a platform and the App Store as a marketplace have turned everything on its head. No more must you have the resources to distribute your games to brick and mortar stores. No longer are your games primarily visible to enthusiasts (like ourselves — hah!) who are running specially built and configured machines to maximize their gaming experience. It’s never been like this before, and things will never be the same again.
We Are United
With these new mechanisms of distribution and a new type of machine on which to play games comes a new set of tools to help the modern toymaker to construct the games of the future. Leading the charge for small development houses like ourselves is Unity. Some development houses are shy about the tools they use and don’t want their beloved customers to know how the sausage is made, but we’re proud of it.
We’re Just Getting Started
As much as we love and appreciate Apple’s products and contributions to modern software distribution, the world does not begin and end with any one platform. One of the beautiful things about Unity as a developer toolkit is its versatility. One day soon we’ll be bringing our games to the Android platform and even to the XBox 360 and Playstation 3. We’d hate to leave anyone out of the party.